Friday, August 22, 2008
community design - always current link
they have the most up to date drawings and information here - http://www.sbpbcivic.org/brighampark/
Thursday, August 21, 2008
Wednesday, August 20, 2008
community design - mtg II
I started the presentation with a board that depicted my synthesis of the community surveying effort. I explained the methodology and the demographics of all participants. We had 81 participants total, which were surveyed through four different means: 1) the first community workshop, which had four interactive information gathering stations, 2) three school workshops where we met with three classes of fourth and fifth grade students from the area, 3) street surveying at the site and along the main avenue and 4) online surveying through the Sheepshead Bay / Plumb Beach Civic Association park project web site. We got a good cross-section of age and ethnic groups.
Secondly, I explained my design process. I told them it was my goal to meld the Community Priorities with the Site's Priorities, the latter of which were learned from the site analysis I had done. This process then informed the critical issues that the site had to confront and what the ecological, social and cultural program should be.
I presented two conceptual designs that I felt addressed different aspects of the priorities determined. My strategy was to make the concepts very different with regards to particular subject matters, so that their feedback would provide more specific direction. For example, one design was active recreation heavy and the other was passive recreation heavy. They chose the design that was passive recreation heavy and this helped me refine the argument for that design through the schematic design process.
After I presented, the discussion began. Gene, our community leader, suggested we take a vote on which they preferred, so that our discussion could be tailored to moving a particular design forward. They unanimously voted for the Brigham Boardwalk / Storm Water Park concept. The community members shared what they felt was working in the design and what they were still unconvinced about. As we discussed refinements, they picked the two aspects that they liked from the City Meets Nature concept.
It was an awesome learning experience and very gratifying to work with them in pushing the design forward. They continue to impress me with their dedication and their sophistication in the kind of space they'd like.
Friday, July 18, 2008
Tuesday, July 15, 2008
community design - school workshops
Today we held a school workshop with a mix of area 4th and 5th graders who are attending summer school at PS 52, Sheepshead Bay Elementary. A mix of area school teachers and volunteer parent teacher assistants were also on hand to help with the workshop and give their input.
First, we gave the students a beach ecology lesson and tried to have them make the connection between the lesson and Plumb Beach, which starts on the eastern border of our park site. Jon, who is heading up the ecological restoration independent study for Plumb Beach, led the lesson, showing the class an actual horseshoe crab shell, sea lettuce algae and shells of clams and oysters. Then he asked them to draw a day at the beach. What we hoped to learn from their drawings is what they value at the beach. We also wanted to see if we could incorporate their images into a customized fence for the park site. Above is a great image of the plentiful sea lettuce that lives in Sheepshead Bay and our larger bay system, Jamaica Bay.


In our second activity, we talked to students about landscape architecture and what to think about when designing a park. We talked about determining program, the size of each program and to think practically about where to place each program. We also talked about considering the different users of the park. Next I showed them four boards full of images of creative precedents to get them to think outside of the box of the typical playground parks that they are used to. Lastly we used the guidelines and the precedents we just learned about to draw our park design on a bird's eye view photograph of the site. Then the youth broke up into groups of three to work on their own design. At the very end, each group presented their work.
Luckily we had another activity to replace the design-a-park activity. For the next two sessions we learned about budgeting and prioritizing program with the Brigham Bux activity.
Wednesday, July 9, 2008
community design - community workshop I
COMMUNITY WORKSHOP I - At this point in the evening we had four activity stations set up in two rooms. You are seeing the Draw-a-Park station. In retrospect, I think I would have explained this activity a little better since most people wrote in text instead of drawing. The interesting thing was that they did locate the text spatially. But perhaps it would have been a better experience for them, if I had shown some examples of plans and sketch plans.